AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() ![]() The Movement Speed that is seen on a unit's Liquipedia page is listed in the amount of full cells it will cross in a second based on the game speed. Here is a list of all the unit's raw movement speed values: For movement speeds that are controlled via the Iscript.bin file, movement speeds are only approximate averages. The raw movement speed values, basically, are calculated in pixels per Logical Step. The values in this table are rounded to the nearest 100ths place. ![]() Using the LSPS value is functionaly the same, but simplified, compared to doing value * gamespeed / 1000. * = This value is calculated by doing 1000 / milliseconds per logical step, then you divide your value by this number. Logical Steps have a delay between them, and this is the game speed.Įach game speed puts a different delay, in milliseconds, between each Logical Step. Every time-based mechanic, such as attack speed, movement speed, and build times, are all based off of this. ![]() Brood War uses Logical Steps to run all of the game-important time-sensitive functions. ![]()
0 Comments
Read More
Leave a Reply. |